Wait, he meant to say unbiased right?
No, as a massive Star Wars fan this game, for me, will always be approximately 25% better than what it truly is. So take this with a massive grain of salt. I wanna prefix all the following by stating the fact that I've played every game mode at least 5 times, including the Survival game mode in Missions. Let's talk core mechanics and graphics. As expected, the gun mechanics feel very satisfying and true to what the saga has led us to believe. Lighting and textures were as good as expected, nothing I personally give too much credit for as I value game design and mechanics more. The addition of a 3rd person perspective was something that I really appreciate the more I play. It adds a whole new dimension to the game, and its nicely executed. Now let's talk customization and load out options. In the beta you can choose one of 4 blasters and other various cards. Wait, what the fuck are cards? "Cards" are "power ups" you can set on either one of your "hands" and use them in-game. They abide by a certain cool-down, something that makes the game much better in my honest opinion. Say you have a thermal grenade equipped, you use it once, wait 10 second and then use it again. This might have to be balanced in the future but as of now I think its nice having something else to play with after 5 minutes of spawn than your blaster. I haven't checked out all the power ups yet, but I think I got to fiddle around with all the cool ones. The jet pack is a nice way to get away from enemies and advance quickly on enemy location, but it feels very mechanic and uncontrollable. The Cycle Rifle is awesome. I fell in love with it the first time I laid eyes upon it. It's basically a long range sniper rifle with good damage and accuracy, it also works with a cool-down (one shot every X seconds available). Its great when you are playing big map scenarios like the one in planet Hoth, but I'll talk more about that later. Even though I had only access to 4 blasters, it seemed like I was getting my fair share of variety. One is an automatic pistol, quick to use/rushing and great with 3rd person. Another blaster is a heavy machine gun looking thing that rains pain on all fronts. High rate of fire, versatile and with a high damage output, no zoom-in scope though. You can also customize your character but that is not available in the beta.
No, as a massive Star Wars fan this game, for me, will always be approximately 25% better than what it truly is. So take this with a massive grain of salt. I wanna prefix all the following by stating the fact that I've played every game mode at least 5 times, including the Survival game mode in Missions. Let's talk core mechanics and graphics. As expected, the gun mechanics feel very satisfying and true to what the saga has led us to believe. Lighting and textures were as good as expected, nothing I personally give too much credit for as I value game design and mechanics more. The addition of a 3rd person perspective was something that I really appreciate the more I play. It adds a whole new dimension to the game, and its nicely executed. Now let's talk customization and load out options. In the beta you can choose one of 4 blasters and other various cards. Wait, what the fuck are cards? "Cards" are "power ups" you can set on either one of your "hands" and use them in-game. They abide by a certain cool-down, something that makes the game much better in my honest opinion. Say you have a thermal grenade equipped, you use it once, wait 10 second and then use it again. This might have to be balanced in the future but as of now I think its nice having something else to play with after 5 minutes of spawn than your blaster. I haven't checked out all the power ups yet, but I think I got to fiddle around with all the cool ones. The jet pack is a nice way to get away from enemies and advance quickly on enemy location, but it feels very mechanic and uncontrollable. The Cycle Rifle is awesome. I fell in love with it the first time I laid eyes upon it. It's basically a long range sniper rifle with good damage and accuracy, it also works with a cool-down (one shot every X seconds available). Its great when you are playing big map scenarios like the one in planet Hoth, but I'll talk more about that later. Even though I had only access to 4 blasters, it seemed like I was getting my fair share of variety. One is an automatic pistol, quick to use/rushing and great with 3rd person. Another blaster is a heavy machine gun looking thing that rains pain on all fronts. High rate of fire, versatile and with a high damage output, no zoom-in scope though. You can also customize your character but that is not available in the beta.